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White knight chronicles black knight
White knight chronicles black knight






white knight chronicles black knight

As a result, you can afford to have a much less conservative approach to combat in White Knight Chronicles than you would in many Japanese-RPGs. They even continue to regenerate while you're looking at the map or screwing around in the status screen, and touching a logic stone replenishes them all at once. As long as your entire party is outside of combat, you regain lost HP and MP at a fairly modest clip. One notable difference between most Japanese-RPGs and White Knight Chronicles, though, is regeneration. A dead character must be brought back by the Raise spell or a similar method. Run out of MP, and you can no longer use most of the skills and spells you know run out of HP, and you die. As a general rule of thumb, keep either Leonard or Caesar in your party at all times, and if a miniboss fight starts going against you, use a Knight transformation to pull out the win.Ī Note About Damage and Healing: You have HP and MP in White Knight Chronicles, just like in almost every other RPG on the face of the planet. They're a decidedly limited resource, and when to use one is one of the major tactical challenges of the game. You can't transform into a Knight very often, though, as doing so requires you to expend at least seven Action Chips (see below).

white knight chronicles black knight

These massive armored creatures have a huge stat advantage over most of the monsters they'll face, and bringing out a Knight is usually a win button against anything short of a full-fledged boss. Most of White Knight Chronicles involves ensuring a monster doesn't run over and eat your healer.įor most of the game, you also have access to the arks, which allow Leonard and Caesar to transform into Knights. Those are easy enough to mitigate or avoid, after all. This is the time to take control of your spellcasters or healers, run them away from the miniboss, and cast a few spells while it's distracted.Īs you go through the game, the most difficult minibosses don't tend to be the ones with high damage output or specific skills. During that period of time, nothing another character does will draw attention from the monster. This allows them to completely shut down any spellcasters within their reach, and forces you to keep them tanked.Īs is detailed below, "tanking" in White Knight Chronicles mostly refers to the use of the skills Provoke and Threaten, which force an afflicted enemy to focus their attacks on the user for the next minute or so. More importantly, just about every miniboss uses attacks like Trample and Swipe, which hit and knock down enemies around them. Melee attacks can only hit them in the legs or tail. After the game's prologue, you'll face multiple minibosses on every dungeon and map you go through, and they represent a much greater challenge than the monsters around them.įirst off, minibosses are big. Minibosses are the ones that prove a bit problematic.








White knight chronicles black knight